For most of the game, you should have plenty of prestige, power projection, army tradition, and absolutism, all yielding morale and discipline bonuses. )The conclusion is that development acquisition speeds up over time at a rate far faster than linear. Ottos get mass cb through missions in the early game and persia/kazakh allows much reconquest. At diplo tech 23, you unlock the advanced CBs nationalism (50% aggressive expansion and war score cost for same culture group provinces) and imperialism (75%, 75% against almost everyone else). The speed at which a nation's colonists travel to claim and establish colonial territory is related to the Colonist travel time can be difficult to predict due to their coded preferences for travel. First, there's the raw geography.

Ottomans seemed like excellent choice for such an attempt. Your economic benchmark is the same as earlier: can you support a force limit adequate for your conquest pace and have high-level advisors where you need them?For serious conquest, you need to maximize your force limit and manpower pool. Even if your strategy relies on focusing, you will need access to be able to attack a sufficient number of nations in the target group. Like, there may be issues with blobbing being too easy/effective, but the places where that causes an actual "oh no someone is having banwrongfun in their single player game; this prevents me from having fun in my single player game"The Three Mountains achievement has been in the game since 1.1, thus WCs are by design. I hope it gets the attention it deserves.Thank you. Those extra merchants will come into play, and tariffs and gold from CNs can grant a considerable economic boost. Catholic nations will rake in papal bonuses with it. Crusader Kings III is soon upon us and you can pre order it today! I wrote it b/c when I needed something like it, I couldn't find one.Check out my lucky England start P.U. Minimum coring cost is 2 points per dev for a full core, so 1 for territorial, before admin eff.

And right now, the feature bloating, the button clicking, the railroading and the various forms of punishing are not very fun.While I agree that WC is semi-ridiculous in terms of plausibility, I really don't care. Natives are also very likely to attack land units passing through their province, regardless of whether the province is colonized. EU4 World Conquest Tips. Economic bonuses to goods produced and trade are valuable.Areas where institutions don't spread naturally and can't be developed cheaply will be handicapped in the early game. Your benchmark is how efficiently you are processing close to 100% overextension.Only at this point do you start focusing on the strongest nations. You are also limited in the number of nations you can attack without penalties from no-CB wars or truce breaking. Timurids to Mughals World Conquest. I think AE reduction caps at -90%. These unusual rules can sometimes account for extended colonist travel time. The fact that it does not require claims saves diplo points, frees up your diplomats, and makes it much easier to juggle truces to prevent coalitions. It saves you money and synergizes well with religious and colonization. Just like a lot of people say it's not possible for England to win the Hundred Year War that starts at 1444. Note that both these changes strongly favor nations that can build a powerful economic base early on.This is a somewhat subjective category, including things I personally find distasteful. If so, that's fine.So, what should you focus on in each Phase? As EU4 starts during the age of discovery, Colonization is an important feature available. Europa Universalis IV. Do you play chess with infinite takebacks?How to achieve WC: have the patience to sit through 15-30 min years in the late game and move around 70 stacks constantly without going insaneGood run down for anyone looking to do their first WC.

It reflects the extreme difference in blobbing ability (blobbility) between game start and game end. You also get 10% admin eff. In the older patch, it was beneficial to start colonizing the new world next as that gave you more money quicker and it also guaranteed your colonial dominance over the new world.

Can you time your conquests in such a way that you either don't accumulate too much aggressive expansion or will be able to ignore it? Each 1% of probability is on average equivalent to 3.0 settlers per year (0.01 chance/month × 12 month/year × 25 settlers). EU4 Nation Guides > portugal. And good luck on your WC attempt !I'm French.

You want both income now and income potential later. For example, European colonists can reach the Caribbean faster than Sub-Saharan West Africa, even though it is physically much farther away.